This is a demo version of the card game Technologia. The full version is currently under development. The content and balance of the game are not final. I would be happy to receive your feedback, tips and suggestions for improving the game. This is the first platform where the game is published. But currently there are ready-made optimized versions for Steam/Windows, App Store and Google Play. The full version of the game will include 7 eras of development, from the already available Stone Age to the fantastic era of the future. Each time the era changes, the interface, appearance of the game and characters (workers) will change. Various innovations are also planned. But for now, the most important thing for me is to find out whether the game interests players, as well as bring its state and balance to readiness.

Once again, I really appreciate any feedback, and I would be glad to know your opinion. I have invested a lot of effort, energy and time into development, so it is very important to me, and I will be very grateful for your comments.

The game was developed on Godot 4, the assets were generated using AI. I am an indie developer, doing my hobby in my free time, and this is my first release.

The game has Ukrainian localization, as it is being developed in Ukraine.

Updated 28 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorizevai
GenreCard Game, Puzzle
Made withGodot
TagsExploration, Godot, Historical, Indie, Management, minigames, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish, Ukrainian
InputsKeyboard, Mouse, Touchscreen
AccessibilityInteractive tutorial
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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Love the vibes. Like text based age of empires through the eyes of a villager. I see great potential. As for criticism, the early game is just too slow. 10 sec per stick, picked up one at a time, 30 min in and still only the 1 worker juggling that with everything else. I think reducing the cooldown for the most basic tasks such as picking up sticks and stones, as well as increasing the day's length, would improve engagement tremendously. There's no reason it should take 10 in game days before we have a campfire. That said, I do still think it's a very nice game as it stands and hope to see it developed further.  👍

Thanks for the helpful advices for improvement. It makes sense and will be taken into account in further balancing. I'm very pleased that the first feedback for my first game is so motivating!